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SapientNitro
Dream on
Daydream develop. project, 2016
EMPATHETIC THINGS
Research project and publication, 2016
GLASS - EMPIRICAL STORYTELLING
Research Project, 2016 Europe - SEA
META 2
R + DAugmented Narratives, 2016/2017
AR/VR/MR
Augmented Design Principles, 2015/2016
BKK INNOVATION LAB
Meet Up Lab Bangkok, 2016
SCIENCE OF ENGAGEMENT
MR Research Project, 2016
OMNIMEDIA
Corporate Work, 2016
FUTURECODES
MR Research Project, 2016
MEASURED LIFE
Storytelling and Design Project, 2016
OCTAGON 2
R/VR/MR Research Project, 2016
FUTURE OF WORK / REAL
Design Project, 2015
AUSTRIAN ABSTRACTS
AV Publication, 1999
BEHAVIFY TRAXX
Travel into soundscapes, 2012
VINYLVIDEO
AV Design Project, 1999
THE GIFT OF SOUND AND VISION
DVD Publication, 2002
TRANS-DISCOURSE 2: TURBULENCE AND RE-CONSTRUCTION
Publication, De Gruyter, 2016
SAMPLE MINDS
Publication, Walter Koenig Publisher, 2004
MODELS OF DIVERSITY
Research Conference Zurich, 2016
REVIEWING THE FUTURE
Media Conference, Science Center Montreal
DESIGN/MEDIA
Research Conference, Planetary Collegium, 2009
ISEA
Media Conference, Stockholm 2004
THE UNDIVIDED MIND
Research Conference Plymouth, 2015
QI AND COMPLEXITY
Research Conference, Beijing 2004
DIGITAL ARTS FORUM
Sripatum University Bangkok, 2004
PLANETARY COLLEGIUM
World University Award for Best Practice in Higher Education, 2011
DIGITALE COLOGNE
Conference Museum Ludwig Cologne, 1999
Z-NODE RESEARCH GROUP
Institute of Cultural Studies, ZHDK Zurich
SWISS-NEXT CONFERENCE
Singapore, 2007
ORAI
Media Futures Talk, UDK Berlin, 2002
V++
Curatorial Online Motion Design Project, 2000
CHAMBERS
Artist in Residence, monoscope, 1998
320 X 240
Conference on Mobile Media, Vis/Croatia 2004
KAROUSHI
Cd-Rom, interactive motion graphics, 1999
REBOOT
Media-Collaboration project North-Rhine-Westphalia and Netherlands, 1999
INSTITUTE OF PLAYSTUDIES
Head of Research, 2004 - 2010
3007
Office for Media Design Vienna, Co-founder 1998 - 2002
INSTITUTE OF APPLIED PLAY
Research Institute, 2010 - 2015
MULTIPOINT
Int. Group de recherche, ERBAN Nantes, 2001 - 2002
BEHAVIFY
Corp. consultant, responsive media, 2014 - 2016
MONOSCOPE
Media Design Group, CEO 1996 - 1998
PLANETARY COLLEGIUM
Int. research group, MADR Plymouth
SOPHISTICATED SOIREE
3007, Interactive Environment, 2002
PHONOTAKTIK
3007, Gold Award Graphic Design CCA Austria, 1999
VOLKSWAGEN SOUND FOUNDATION
3007, Design project, 3007 Vienna
RHIZ 1
3007, European Corporate Design Award, 2001
RHIZ 2
3007, European Corporate Design Award, 2001
ACF NY
3007, Information Design, 2001
TRAVELLAB
Collaboration and Networking, 2001 - 2004
TRAVELLAB ZEROLAB
Networking tools development, 2001 - 2004
TRAVELLAB CONTAINER PROJECT
Mobile Networking project, 2002 - 2003
SPLIT CONNECT MAP
Travellab in collaboration with UMAS Split, 2003
SPLIT CONNECT 1
Travellab in collaboration with UMAS Split, 2003
SPLIT CONNECT 2
Travellab in collaboration with UMAS Split, 2003
CRONOSPHERE
Student work, 2015
SEQUENCE 01
Student work, 2016
AFTERSHOCK 1
Student work, 2015
SHIP
Student work, 2015
TIME
Student work, 2014
AFTERSHOCK
Student work, 2015
SOUNDSCAPING
Interactive Audio-installation, monosope 1997
TURUX + MONOSCOPE 2
interactive av-installation, 1997
FRAMING AND ZOOMING
interactive av-installation, monoscope, 1997
LIGHT TABLE 1
installation, 2001
LIGHT TABLE 2
installation, 2001
FLOATING HOUSES
installation, 2001
LKW
research project on migration flows, 2003
GEN - SENSITIVE LIGHTS
genetic algorithms, interactive installation, 2002
DISTANT PLACES PT. 1
av-installation, 1997
PV.1
pervasive gaming project, 2001 - 2003
DISTANT PLACES PT. 1
av-installation, 1997
TURKMENISTAN
documentary work, 1993
SPACES 1
Research Academy of Media Arts Cologne, 2001
SPACES 2
Research Academy of Media Arts Cologne, 2001
SPACES 3
Research Academy of Media Arts Cologne, 2002
SPACES 4
Research Academy of Media Arts Cologne, 2002
SPACES 5
Research Academy of Media Arts Cologne, 2002
SPACES 6
Research Academy of Media Arts Cologne, 2002
PRIMING 1
stories are how we make sense of the world, 1998 - 2002
PRIMING 2
stories are how we make sense of the world, 1998 - 2002
PRIMING 3
stories are how we make sense of the world, 1998 - 2002
PRIMING 4
stories are how we make sense of the world, 1998 - 2002
PRIMING 5
stories are how we make sense of the world, 1998 - 2002
PRIMING 6
stories are how we make sense of the world, 1998 - 2002
PROTOTYPE 2 E
Mixed Reality Lab Cologne, 1999 - 2002
PROTOTYPE 2 E
Mixed Reality Lab Cologne, 1999 - 2002
PROTOTYPE 2 E
Mixed Reality Lab Cologne, 1999 - 2002
PROTOTYPE 2 E
Mixed Reality Lab Cologne, 1999 - 2002
PROTOTYPE 2 E
Mixed Reality Lab Cologne, 1999 - 2002
PROTOTYPE 2 E
Mixed Reality Lab Cologne, 1999 - 2002
SPACES II - 1
Research Project, KHM Cologne
SPACES II - 2
Research Project, KHM Cologne
SPACES II - 3
Research Project, KHM Cologne
SPACES II - 4
Research Project, KHM Cologne
SPACES II - 5
Research Project, KHM Cologne
SPACES II - 6
Research Project, KHM Cologne
CAMOUFLAGE SERIES
installations, 1998
VINYLSTUDIES REC. 005
monoscope, 1999
TRAXDATA
video, 1998
GEN2
bio-luminescence,2003
E3 ROBOT
autonomous robot, 2002
WATERWORKS
photo-print, installation, 2001
MAPPING_211
print-series 1999 - 2002
AUDIOVISIONS
ISFF Norway, 2002
SOUND TOWER IN MOTION
motion design, 1098
MAPPING EUROPE
Program for IFFBhutan 2017
MOTLYD
motlyd festival Bergen, 2001
FUTUREWORK
graphic series, 2016
SPACES III - 1
series 2001 - 2002
SPACES III - 2
series 2001 - 2002
SPACES III - 3
series 2001 - 2002
SPACES III - 4
series 2001 - 2002
SPACES III - 5
series 2001 - 2002
SPACES III - 6
series 2001 - 2002
SPACES II - 7
Research Project, KHM Cologne
SPACES II - 8
Research Project, KHM Cologne
SPACES II - 9
Research Project, KHM Cologne
SPACES II - 10
Research Project, KHM Cologne
SPACES II - 11
Research Project, KHM Cologne
SPACES II - 12
Research Project, KHM Cologne